The Campaign aims to provide an engaging and entertaining persistent world to add depth and purpose to playing MechCommander 2. The campaign will be performed in a manner similar to Marik Civil War, in that the game will progress in turns and factions will have chances to declare attacks and defend the spoils of war.
Factions will also manage an economy and build mechs for use in battle.
You'll need a few things in order to jump into the action. Here's the breakdown: